
I've tried playing The Guild 2 but couldn't quite get the ball rolling I'm going to try again eventually (a running theme here).
#Gnomoria multiplayer update
I'd say it's not worth buying now, but it is worth watching to see what the sandbox mode update brings. It's been at a standstill content-wise for a few months, because the devs are working on a sandbox mode. I've played Folk Tale, and while it is very limited in scope currently, I enjoyed it. (edit - I see someone did mention Don't Starve, but I figured I'd leave this description here) I found it to be overly grindy but the game has been updated a lot since last I played (I intend to give it another try eventually), and lots of other people do like it a lot. It is very heavily driven by base building and survival, although in this case the 'base' is a one-man-camp. It's strange to me, because I didn't think that would matter at all.ĭon't Starve shares a lot of the genre staples but it's focused on a single person rather than a village. It's not like their a part of a large story that's happening in the overworld. There's no larger world that's happening, it's just your little guys. Can I shepherd these people into a good life? I don't know.īut even with that, it lacks the in game context that gives your dwarven Fortress such a sense of place. I pretend that they had some grand hopes of building a town in a far more hospitable locale, but they got lost, the weather turned, and now they're forced to build here to survive. I try to bring some of it to the table, by imaging that they're settlers with no way back. There's no sense of epicness in my Towns builds. The other strange thing that it lacks, and it actually affects how I enjoy the game long term, is narrative depth. That's kind of a given though, as few games are as mechanically deep as Dwarf Fortress. It lacks the extreme depth (mechanically) of Dwarf Fortress, or even the depth of Gnomoria. Your townies will make very dumb decisions sometimes, particularly around combat. There are also some strange bugs that occur. It's nothing super important, but you'll need to ensure that you've read up on what's "in the game" but doesn't yet have an effect. There are things that you can build that have no effect. There are certain things that don't work. Items to build are in one menu, things that you zone (stockpiles, areas to harvest, areas to plant) are in another, and production orders and queues get their own menu. Military management is pretty easy as well.

Assigning villagers to certain professions is incredibly easy. It's actually really easy to get to the things you want, and do the things you want. Towns has one of the better UIs in this genre. DF will be fixed and even more awesome if this occurs." I need some professionally trained individuals to do some grunt work.

I keep hoping that Tarn will launch a kickstarter saying "I can't do this alone.


I've recently been switching back and forth between DF, Gnormoria, and Towns in an attempt to discern why I keep going back to DF despite how bad the act of playing is. If you don't love Towns, the issues may cause you to stop playing. I've found that if you love Towns, you'll forgive all of the issues it has. It's a really fun game, with some pretty glaring issues. I've owned Towns for about two years now. Previous sticky threads (Good resources for finding games to play): r/lowendgaming - Game suggestions for yesterday's hardware This includes key resellersįor more information about these rules click here This includes referral links.ĭon't enable, encourage, or link to piracy. State your request/suggestion in the post title.ĭon't insult, harass, threaten, or stalk users. Please ensure that you include a platform in your post if you are looking for a specific platform. Everyone asking a question just wants advice. To give and get advice on games, gaming equipment, consoles, hardware, software, board games, gaming books, paraphernalia- anything gaming related.ĭon't bash what people want suggestions on - just point them in the right direction and be helpful.
